Superflex Takes Flight - Autism Awareness

Superflex Takes Flight

Author: Pamela Crooke and Michelle Garcia Winner (original Superflex concept by Stephanie Madrigal)
Publishing Info: Board game with cards, tokens, and tip sheets / February 2025
Tags: , , , .

The all NEW Superflex Takes Flight board game is the latest product extension in our award-winning Superflex® Curriculum. The superhero theme serves as a backdrop for engaging students in imaginative and motivating game play that explores thoughts, feelings, intentions, and actions as they learn strategies to increase self-awareness, social problem solving, flexibility, and self-regulation. The game is perfect for a classroom, small group learning or therapy sessions, and for home or community play. In Superflex Takes Flight, the UnthinkaBots have taken over the school bus and are trying to get into the brains of everyone in Social Town! UnthinkaBots keep people from thinking about each other, which can cause all kinds of problems. To keep the UnthinkaBots from getting off the bus, players transform themselves into Superflex Superheroes as they fly around the board and activate their “Thinkable” super strategies while solving everyday situations and collecting points. No prior knowledge of the Superflex series is required to play the game.

In Superflex Takes Flight, players transform themselves into a Superflex superhero and imagine they are using Superflexible gear like Blast Off Boots, Gliding Gloves, and a Soaring Cape. Using card decks to direct play, they’ll fly from their launch pads to different landing pad clouds (or locations) all around Social Town. They’ll activate their “Thinkable” super strategies to help citizens solve everyday situations that “UnthinkaBots” use to keep citizens from thinking about each other. At times players will work together as they fly around Social Town and merge their powers to block the UnthinkaBots, while other times players will soar alone and use their social smarts and Thinkable strategies to collect as many points as possible and keep the UnthinkaBots on the bus!

The goal of the game is to engage students in an imaginative and motivating way to explore thoughts, feelings, intentions, and actions as they learn strategies to increase self-awareness, social problem solving, flexibility, and self-regulation.

Suitable for ages 6 – 12.

What’s Included?

This delightfully illustrated foam game board includes the Superflex Academy, a school, a home and apartments, and a community area, as well as cast of 14 UnthinkaBot and 14 Thinkable characters. The game comes with a Character Guide and Power Picker reference sheet for each player, 5 superhero player pieces, blocker tokens, and two decks of cards.

Who is the game best suited for?

This game is appropriate for students across all Tiers in the classroom, in small group learning or therapy sessions, and for home or community play. While Superflex® Takes Flight is best suited for those who are familiar with the Superflex® Series and the Social Thinking® Methodology, it is not a requirement.

To teach these concepts more deeply or with more support, facilitators should start with these two curricula: You Are a Social Detective! 2nd ed. and the You Are a Social Detective! 2nd ed. Teaching Curriculum and Support Guide followed by Superflex® 2nd Edition Kit: Curriculum, Storybook, and Visuals.

Levels of Game Play

Level 1 | Flight Crew Foundations:
For all first-time players of any age. This level is designed to introduce all players to the different game board areas.

Level 2 | Super Soaring:
The standard play level for ages 8-10+ and for those who have already completed Level 1 or repeat players who already know the object of the game. In this level, players are encouraged to use the Character Pair and Power Picker Tip Sheet to assist with game play.

Level 3 | Advanced Speed Soaring:
The advanced play level for ages 10-12+ or for those who have already completed Level 1. Play is the same as Level 2, however, players must respond to game-play challenges without referencing the Character Pair and Power Picker Tip Sheet.

How to Play

Level 1 is for first time players/younger players to introduce them the board locations and characters, and only involves identification—no character powers or strategies in this level. In Levels 2 & 3 players collect points to build their Super Score and play can continue over several days. Set up and play is the same for both levels, however Level 3 has some a few additional advanced play rules & exceptions. See the Quick Start Guide below for Level 2 & 3 game play.

$73.95